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Scripting-underthehood

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All Questions

  • Unanswered Questions
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Mazer83 edited

How to block one input while another is in use?

Sep 10, '20 in Help Room

1 Reply

0 Votes

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Ran-Quan commented

Generic virtual methods on IL2CPP: how it works?

Aug 10, '20 il2cpp·generics·aot·scripting-underthehood·virtual functions

1 Reply

1 Votes

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awghulam555 answered

Object.OnMouseDown vs Input.GetMouseButtonDown

Jun 1, '20 input·mouse·inputmanager·scripting-underthehood

1 Reply

2 Votes

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TCMOREIRA asked

Unity DOTS - How is it that they've implemented Entities.ForEach?

Mar 31, '20 scripting problem·programming·dots·extension-methods·scripting-underthehood

0 Replies

0 Votes

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JDelekto answered

How to "hide" C# code from custom package for distribution?

Mar 15, '20 packages·distribution·scripting-underthehood

1 Reply

0 Votes

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Optrix asked

Material.CopyPropertiesFromMaterial and the Standard Shader

Aug 8, '19 shader·material·scripting-underthehood

0 Replies

0 Votes

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fraguada edited

Reference DLL from installed application

Jul 10, '19 assembly·c# dll·scripting-underthehood

1 Reply

0 Votes

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zereda-games commented

Is it okay to mark well-known events as private?

Feb 19, '19 event·private·scripting-underthehood

1 Reply

2 Votes

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corriedotdev answered

How does "build" work?

Sep 19, '18 c#·build·.net·scripting-underthehood

1 Reply

0 Votes

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cecarlsen commented

How to read cubemap from realtime reflection probe

Aug 5, '18 rendering·rendertexture·scripting-underthehood

1 Reply

0 Votes

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theredace asked

Understanding compiled code

Jun 12, '18 scripting-underthehood

0 Replies

0 Votes

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Remy_Unity answered

Shader.PropertyToID() - How does it work?

Jan 30, '18 shaders·scripting-underthehood

1 Reply

1 Votes

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michi_b edited

are there drawbacks to exposing variables/game objects through the editor?

Nov 11, '17 editor·scripting-underthehood

3 Replies

1 Votes

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kaplica answered

Am I doing this correctly?

Sep 15, '17 scripting-underthehood

3 Replies

-1 Votes

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JoshPeterson answered

IL2CPP with JIT-requiring code: When does it report this?

Apr 26, '17 il2cpp·scripting-underthehood

1 Reply

0 Votes

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Bitpocketer edited

how to restrict velocity to specific magnitude when force applied equals rigid.mass * 9.8f to fly an object affected by gravity.

Mar 18, '17 physics·velocity·force·rigidbody.addforce·scripting-underthehood

0 Replies

0 Votes

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Pasego published

Will Unity be supporting .NET Standard for scripts?

Mar 1, '17 .net·scripting-underthehood

2 Replies

2 Votes

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fafase commented

Upload C# scripts during game play

Apr 27, '16 text·reading·scripting-underthehood

1 Reply

0 Votes

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ZammyIsOnFire1 commented

ScriptableObject Inheritance Serialization failure

Feb 22, '16 scripting problem·inheritance·scripting-underthehood

0 Replies

1 Votes

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KryChaos commented

help with 3d scroller skateboard chase script Closed

Nov 25, '15 scripting problem·scripting beginner·scriptingbasics·scripting-underthehood

0 Replies

0 Votes

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Jessespike answered

How to use a C# framework/library with Unity

Nov 15, '15 c#·scripting beginner·visual studio·visualstudio·scripting-underthehood

1 Reply

0 Votes

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Owen-Reynolds commented

Will a component destroyed after the FixedUpdate loop or the Update loop if Destroy(component) is called in FixedUpdate

Nov 10, '15 scripting-underthehood

0 Replies

0 Votes

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_Gkxd commented

Does code wrapped in #if UNITY_EDITOR appear anywhere in builds?

Sep 19, '15 editor-scripting·scriptingbasics·scripting-underthehood

3 Replies

0 Votes

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CyberBotX-CBX commented

Unity version dependent deprecation, possible?

May 18, '15 c#·editor·scripting-underthehood

1 Reply

0 Votes

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xxBarginsxx commented

How do switch() statements work? Closed

Mar 3, '15 game·classes·switch·switch-case·scripting-underthehood

0 Replies

2 Votes

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xxBarginsxx commented

Question! Why does the 'WheelCollider' Component act funny?

Jan 23, '15 wheelcollider·components·car physics·cars·scripting-underthehood

1 Reply

0 Votes

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Statement edited

What are the benefits of using Invoke over Coroutine or vice versa?

Dec 23, '13 performance·scripting-underthehood

1 Reply

0 Votes

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grimmy commented

Is the Unity API threadsafe?

Jan 3, '13 threads·scripting-underthehood

2 Replies

17 Votes

Related Topics

c# scriptingbasics scripting problem scripting beginner il2cpp inputmanager editor .net shader ontriggerenter2d jumping car physics physics editor-scripting material beginner cars rigidbody.addforce inheritance generics mouse switch-case visual studio virtual functions input


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