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Question by arsmen · Apr 09, 2017 at 08:58 PM · unity 5bugbugsbug report

Is this a bug or im doing something wrong?

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first. unity 5.6.0f3

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avatar image icampomanes · Apr 11, 2017 at 02:36 PM 0
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IT´s still happening in 5.6.0f3, confirmed.

avatar image Ricna · Apr 16, 2017 at 08:52 PM 0
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A BIG Bug :(

avatar image wavebbs · Apr 25, 2017 at 11:39 AM 0
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It still happening in 5.6.0p2 .confirmed!!!!

avatar image Gua · May 04, 2017 at 02:51 PM 0
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Same for 5.6.0p3

avatar image duyaokun · May 09, 2017 at 08:33 AM 0
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Same for 5.6.0p4

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Answer by mushdevstudio · Apr 22, 2017 at 11:52 AM

It seems what ever was changed with interpolation since 5.5.3p1 (which runs so perfectly) is preventing many of us from using 5.6 :( When we turn off all interpolation for all rigidbodies the error message goes away but the objects become all jerky and really un playable :(

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Answer by UziMonkey · Apr 09, 2017 at 10:47 PM

Looks like it's a bug.

https://issuetracker.unity3d.com/issues/in-order-to-call-gettransforminfoexpectuptodate-dot-dot-dot-error-message-appears-while-toggling-skinned-mesh-renderer-component

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