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Recompile

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  • Unanswered Questions
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guneyozsan commented

Force Unity to recompile scripts

Dec 12, '21 editor·recompile

8 Replies

5 Votes

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RebelBinary answered

Live recompiling causing null property to be initialized... Without using its constructor

Dec 2, '20 in Help Room

1 Reply

0 Votes

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idbrii answered

ScriptChangesWhilePlaying option "Stop Playing and Recompile" not working as expected

Jun 11, '20 editor·options·recompile

1 Reply

0 Votes

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landings asked

What does Unity Editor do when it recompiles? My editor crashes on recompiling.

Dec 11, '19 in Help Room

0 Replies

0 Votes

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Hellium edited

How do I get a singleton to work after unity hot reloads?

Aug 27, '19 in Help Room

0 Replies

1 Votes

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Xavier78 edited

None existent object instance getting updated on recompile while playing.

Mar 11, '19 recompile

1 Reply

0 Votes

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AtticusMarkane answered

Unity Re-compiles on Play

Oct 22, '18 unityeditor·importing assets·playmode·compile·recompile

1 Reply

0 Votes

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Generator_Universe published

CommandInvokationFailure: Failed to re-package resources

Jun 4, '18 build-error·facebook·sdk·recompile

0 Replies

0 Votes

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oscartn123 asked

Resource compilation failed! Failed to recompile android resource files.

Dec 28, '17 files·failure·resource·recompile

0 Replies

1 Votes

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Orangy-Tang edited

Pressing 'Play' always triggers a recompile (and so breaks game)

Jun 22, '17 editor·play·refresh·recompile

0 Replies

0 Votes

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pureumireu published

What is the reason for 'Failed to recompile android resource files.'?

May 1, '17 in Help Room

0 Replies

0 Votes

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SwiftyMove commented

Unity Failed to recompile android resource files

Feb 16, '17 android·build·build-error·android build·recompile

1 Reply

0 Votes

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ABerlemont commented

Is there a way to stop Unity3 from regenerating the Visual Studio Project file on every compile?

Nov 24, '15 visualstudio·recompile

3 Replies

8 Votes

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TheMaragnus published

Keep network socket open during play mode recompile

Mar 11, '15 network·socket·play mode·recompile

2 Replies

2 Votes

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DESIMA commented

Updating code at runtime, without loosing all initialized variables

Feb 1, '15 recompile

2 Replies

2 Votes

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_Scott_ published

How to recompile DLL's and Assets into a Unity3d file.

Oct 1, '14 assets·decompile·recompile

0 Replies

0 Votes

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Jeff-Kesselman answered

Recompile project after .rar?

Jun 29, '14 save·project·recompile

1 Reply

0 Votes

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vexe edited

How to setup code so it can recompile without null exception while running

Feb 1, '14 nullreferenceexception·playmode·recompile

1 Reply

2 Votes

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Jason-King answered

LockReloadAssemblies does not work after BuildPipeline.BuildPlayer call

Sep 14, '13 recompile

1 Reply

2 Votes

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Woj_Gabel_FertileSky edited

Serialize array of custom class in custom class

Nov 1, '12 save·serialize·custom class·recompile

1 Reply

0 Votes

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Aubrey-Falconer commented

Playmode script recompilation - static vars lost?

Dec 22, '11 static·reset·playmode·singleton·recompile

0 Replies

0 Votes

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Maragnus asked

Restoring the state of an object on recompile during runtime

Sep 8, '11 save·saving·recompile

0 Replies

0 Votes

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Dozer asked

Minor code changes not showing up in preview/run

Jun 12, '10 programming·update·preview·recompile·helloworld

2 Replies

1 Votes

Related Topics

build-error save editor playmode singleton android build helloworld facebook serialize programming sdk custom class build preview unityeditor socket android update compile network refresh visualstudio importing assets play mode play


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