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Question by deets · Apr 17, 2018 at 03:01 PM · webgldecompile

Decompiling Unity 2017 webgl

Hello,

I have a project where I've lost some important code files because of bad use of source control. The only thing I have left is a webgl build of the latest working version.

I've been searching for a day to find how I could decompile the build so I can see the scripts and readd them to my broken project.

The closest I've been is by using DevXUnityUnpackerTools. But that only lets me see my script structure and method names, but all methods are empty.

Other programms never work for a unity webgl project build with Unity 2017

Anyone that has an idea or can help me out?

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Answer by Daemonhahn · Apr 17, 2018 at 03:44 PM

I dont think asking on the official unity answers site for how to decompile a build of theirs (which I am sure goes against the user agreement) will garner any serious responses.

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avatar image deets · Apr 18, 2018 at 09:59 AM 0
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It is just so I could decompile my own build and retrieve my own code. It's not like I'm trying anything malicious, just saving my ass so I can continue on the project where I've lost some of my personal code.

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