Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Sinze · Sep 01, 2016 at 01:31 PM · collision

Opening a door outwards from the player whenever a player is colliding it.c#

I tried looking around and cant seem to find any door related to be similar to what I am looking for. Would like to ask for assistance on this.

 using UnityEngine;
 using System.Collections;
 
 public class newdooropen : MonoBehaviour
 {
     Animator anim;
     bool doorOpen = false;
   
     bool playerstillhere = false;
   void Start() {
        anim= GetComponent<Animator>();
 
     }
     void Update()
     {
         
 
     }
     void OnTriggerEnter(Collider other)
     {
         if (other.tag == "Player") {
          
             if (playerstillhere==false)
             {
                 if (doorOpen==false)
                 {
 
                     doorOpen = true;
                    
                 }
                 else
                 {
                     
                     doorOpen = false;
                    
                 }
                 playerstillhere = true;
                
             }
 
 
         }
         anim.SetBool("PlayerIsThere", playerstillhere);
         anim.SetBool("DoorStatus", doorOpen);
 
     }
     void OnTriggerExit(Collider another)
     {
         if (another.tag == "Player")
         {
 
             
             playerstillhere = false;
             anim.SetBool("PlayerIsThere", playerstillhere);
         }
 
     }
 }
 

This keeps giving me an error. NullReferenceException: Object reference not set to an instance of an object newdooropen.OnTriggerEnter (UnityEngine.Collider other) (at Assets/newdooropen.cs:43)

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image doublemax · Sep 01, 2016 at 02:16 PM 0
Share
 anim = GetComponent<Animator>();

$$anonymous$$ost likely this returns null. It's always good to check for null and write a message to a console if something went wrong.

Does the gameobject this script is attached to have an Animator component?

avatar image Sinze doublemax · Sep 01, 2016 at 06:04 PM 0
Share

Yes, It does have an animator component.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

90 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

how to get collision to control servo motors 0 Answers

Advance Colision Detection 1 Answer

Friction affects ball's direction after collision 0 Answers

Storing variable collisions and editing variables in other files (2d) 0 Answers

Floor is made up of tiles with their own box colliders. Pushable item gets stuck on the "seams" 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges