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Question by SuleimanAbdulla · Aug 22, 2021 at 01:26 PM · animation controller

Animation: how can i use one controller with two animation in the same GameObject

when i collect the shield the animation has entry to animation it play when gameObject is active when the game is playing but i have create a clip on the same gameObject which indicate shield taking hit now i define a parameter when shield get hit to play when OnShieldHit is trigegered but I dont know How to set this on controller window alt text

multiple-animation-onecontroller.png (39.7 kB)
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Answer by AaronBacon · Aug 22, 2021 at 03:27 PM

You haven't given much information here, but to make the animation switch, You just add the Animator Component to an object and assign the controller:

⠀

alt text

⠀

You then need the script to have a reference to the Animator component and Set the Trigger:

⠀

 using System.Collections;
  using System.Collections.Generic;
  using UnityEngine;
  
  public class MyNewScript: MonoBehaviour
  {
      Animator    anim;
      // Awake will be called when the object is instantiated
      public void Awake()
      {
          anim = GetComponent<Animator>();
      }
      
      // Call this function to set your trigger
      public void ShieldHitAnim()
      {
          anim.SetTrigger("OnShieldHit");
      }
      
      // Just as an example, this would run the animation when you hit a trigger Collider (Assuming this game is 2D)
      protected void OnTriggerEnter2D(Collider2D other)
      {
          ShieldHitAnim();
      }
  }
 

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avatar image SuleimanAbdulla · Sep 25, 2021 at 12:20 PM 0
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my question was how to use one animator with two animation but I found a solution

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