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Question by zakblack · Jan 30, 2019 at 08:00 PM · characterimportmaterialstexturesmixamo

How to fix texture and materiel import on character (mixamo)

So I made rigged character in blender imported fbx with textures on mixamo then downloaded fbx idle t pose imported on unity configured humanoid, use embaded materials extracted both texture and materiel here is the current result alt text

as you can see this all the character materiel are twisted I tried change in the inspector all the material from Shader standard to (Legacy shader defuse, or standard specular setup) nothing changed Any ideas ?

screenshot-1.png (333.3 kB)
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avatar image guisamuel53 · Dec 11, 2020 at 10:58 PM 0
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hey! were you able to fix the problem? I have a similar with your help pls

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Answer by Gradinaru · May 05, 2019 at 11:27 PM

Yes, you could set every material Rendering Mode from Transparent to Opaque.

https://forums.adobe.com/thread/2470590

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