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Question by paszzz · Sep 20, 2014 at 01:57 PM · animation2dgameobjectspritesmask

Alpha masking multiple 2D Sprite GameObjects with 1 Sprite GameObject

After days searching and not coming up with anything useful I decided to ask my question here. I hope you guys can help me out!

What I'm trying to do is have a GameObject which has a sprite with fully alpha transparent parts. I want all children of this GameObject to be masked by the parent "mask" sprite.

Basically the hierarchy would look like this:

alt text

I want to be able to animate the child sprites. So I could do something like this:

alt text

So the "MaskGameObject" has a sprite with a filled circle, outside the circle it's fully transparent. The moving stars are multiple child gameobjects of the sprite.

I will be using several of these MaskGameObjects at a time in a scene.

I read about using multiple camera setups, this seems a bit overkill. Performance is important, I'm making a game for phones.

Please help!

Regards,

Pascal

screen shot 2014-09-20 at 15.26.45.png (12.4 kB)
mask.gif (329.8 kB)
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avatar image Mikeysee · Oct 09, 2014 at 05:27 AM 0
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Did you manage to solve this problem?

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