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Question by Rekkuzan · May 04, 2018 at 09:13 AM · texturespritesmemoryatlas

Duplicate Texture Memory with Sprite Atlas

Hello Unity community,

I currently have one issue understanding how Unity manage Sprite Atlas texture memory when requesting a sprite.

My sprites are mainly used for UI (using UI/Default shader) with Image component ( not the raw image one) and all my sprites are packed in the new Sprite Atlas system.

But when I check the memory state, it seems that the Sprite Atlas texture and the sprite alone are loaded in memory. I was expected that the memory won't be duplicate. I am not using my sprites as texture. (Here motif-top and motif-top-2 that are clearly included in the AtlasBigScanner are duplicate) Memory State Screen shot (Here is how are the settings of my imported sprite) alt text Is this a normal behaviour from Unity or am I missing something ?

texturememoryduplicate.png (22.0 kB)
spritesettings.png (34.6 kB)
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avatar image roberto_sc · Oct 19, 2018 at 02:52 AM 0
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Hi, did you find out what was going on with this? I'm having the same issue.

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