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Question by RVDL_IT · May 12, 2017 at 11:10 PM · c#uiimagegetcomponentraw

UI Escape menu script not working.

I'm (just beginning) in making a script for an escape menu for my game. The menu disappears when I start my game (like it's intented to) but I can't open it...

This is my script so far:

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 public class EscapeMenu : MonoBehaviour {
 
     public GameObject MainEscapeMenu;
 
     bool MenuIsOpen;
     
     void Start() {
         MainEscapeMenu.GetComponent<RawImage>().enabled = false;
         MenuIsOpen = false;
     }
     
     void AccessMenu() {
         if(Input.GetKeyDown("p")){
             if(MenuIsOpen == false){
                 MainEscapeMenu.GetComponent<RawImage>().enabled = true;
                 MenuIsOpen = true;
             }    
             if(MenuIsOpen == true){
                 MainEscapeMenu.GetComponent<RawImage>().enabled = false;
                 MenuIsOpen = false;
             }
         }
     }
 }
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avatar image sirjoan620 · May 12, 2017 at 11:16 PM 0
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Did you write the Access$$anonymous$$enu() into Update() function?

avatar image RVDL_IT sirjoan620 · May 12, 2017 at 11:24 PM 0
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I tried to use Update() and it had no other effect. So I'm atleast trying to make my script sorted before is starts to look like a hoarders: script edition episode.

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Answer by Trevdevs · May 13, 2017 at 02:04 AM

AccessMenu is never being called therefore is never checking for you pressing the p key whenever I have any Input detection I need I always do it in an update function.

 void Update()
 {
     if(Input.GetKeyDown(KeyCode.P))
     {
         AccessMenu();
     }
 }

 void AccessMenu() {
              if(MenuIsOpen == false){
                  MainEscapeMenu.GetComponent<RawImage>().enabled = true;
                  MenuIsOpen = true;
              }    
              if(MenuIsOpen == true){
                  MainEscapeMenu.GetComponent<RawImage>().enabled = false;
                  MenuIsOpen = false;
              }
          }
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Answer by $$anonymous$$ · May 14, 2017 at 07:20 PM

I'm using SetActive

 menu.SetActive(false);

syntax is from JS so look into documentation of SetActive for C code

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