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Question by ARPAplus · Mar 04, 2020 at 08:20 AM · prefabperformanceperformance optimizationslowatlas

Slow prefab loading issue

Prefab loading speed from resources depend on total number of graphics in resources.

In our game we do use prefabs, which contain a large number of sprites. From 20 to 100 sprites per each prefab. All of this sprites, which used for each prefabs - are packed in atlas with sizes like 1024x1024, 2048x2048, 1024x2048, 512x2048, etc.

These prefabs are in Resources directory. Loading in runtime by pressing button through: GameObject loadedItem = Resources.Load(path);. Sprites and atlases are out of Resources directory.

By increasing graphic assets number we noticed that prefab loading time is also growing.


For example: we have prefab which loads in 1.51 - 1.48 seconds, which is unaccptably for our game. But if I'll remove all sprites and sprite-atlases, excluding only sprites which used for this prefab, i will have prefab loading time like: 0.39 - 0.43 seconds.

Prefab loading speed depend not only off the atlas size and number of links used in this prefab. Also other prefab links and atlases in a project will affect loading time of this prefab. And what is interesting: different prefabs with nearly same size of atlas may be loaded in different time, difference up to 2x times.

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Answer by Sfighrath · May 13, 2021 at 06:58 PM

I found this in Android build. Under Editor or iOs prefab loading is fast.

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