Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by Sandbird_ · Oct 24, 2015 at 06:15 PM · spritespriterendereratlas

Get sprite atlas name

I am currently loading a sprite from an atlas using this:

 public Sprite[] getSprites;
 getSprites= Resources.LoadAll<Sprite>("tiles2");

and then assign a new one programmatically like this:

 this.GetComponent<SpriteRenderer>().sprite = getSprites[6];

So it will set the 7th tile from the atlas to the sprite.

My question is ....how can i get the name of the atlas the sprite is using, so i can then check its name and load a different one when i want ?

I know i can get the tile name like this:

 string tileName = this.GetComponent<SpriteRenderer>().sprite.name;

But i cant figure out how to do the atlas.

alt text

untitled.png (7.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Statement · Oct 24, 2015 at 06:33 PM

First, get the texture of the sprite, then get the name of the texture.

 string tileTextureName = GetComponent<SpriteRenderer>().sprite.texture.name;
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Sandbird_ · Oct 24, 2015 at 06:35 PM 1
Share

jesus..lol I tried ...().texture.name.... didnt think of going for sprite as well :P

Thanks

avatar image HuldaGnodima · Apr 03, 2021 at 02:50 PM 0
Share

I just want to write that I tried this and for some reason got a really long name (instead of the Atlas's name). My real atlas name is : "TileAtlas_MossBrick_Outline" But when I via a code and a sprite accessed its name I got: "sactx-0-1024x1024-DXT5-TileAtlas_MossBrick_Outline-07e24639" Does anyone know why this is? Thanks!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

37 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Stencil Buffer not working with SpriteMask 0 Answers

creating a 2d peeling system in unity 0 Answers

What is the code for making the player died only when he collide with a platform that have a different color as him? 0 Answers

Transparent line on the Image when use atlas 0 Answers

update sprites for multiple similar objects. Need help 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges