Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by theLucre · Dec 21, 2014 at 12:52 AM · animationanimateanimation clip

Single looping Animation clip without Animator Controller

I have an object that should animate with a single Animation clip. I would rather not create a controller for this simple animation, so I've added an Animation component to the object and assigned a Clip to it. Play Automatically is checked, but it will not play the animation. Am I missing something?

alt text

unity-animation-component.png (12.0 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Trekopep · Oct 12, 2016 at 01:48 AM 0
Share

An old thread, but be sure that in the Import Settings -> Rig of your object, Animation Type is set to "Legacy".

3 Replies

· Add your reply
  • Sort: 
avatar image
2

Answer by DimensionDragon · Sep 14, 2017 at 08:21 AM

For everyone who is still interested in this question: This is the Legacy Animation component. This component is only in Unity for backwardscompatiblity. I dont know a way of just adding an animation to an object without controller, but you can Drag and Drop your animationclip on the Gameobject, which generates the controller automaticly for you.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by decastronathan · Jun 22, 2019 at 12:17 AM

For everyone still looking for this solution. Simply select your animation clip and check "loop" as wrapping mode in the inspector! No need for a controller :)

@theLucre

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by zulusred · Jul 12, 2019 at 11:49 AM

Also If your animation is part of fbx model. You can set wrap mode from code. Like this:

  Animator animator = GetComponent<Animator>();
  Animation animation = GetComponent<Animation>();
  
  var clips = animator.runtimeAnimatorController.animationClips;
  foreach (AnimationClip clip in clips)
  {
      clip.wrapMode = WrapMode.Loop;              
      clip.legacy = true;
      animation.AddClip(clip, clip.name);
  }
  
  animator.enabled = false;
  animation.enabled = true;
  
  animation.CrossFade("Idle", .25f);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

30 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How much money would it take to have some one animate something for me? 0 Answers

Using mask in Mecanim 1 Answer

Animation resetting to the muscle pose 0 Answers

Animation Bugging out 2 Answers

Looping animation - Last keyframe adds extra frame 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges