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Question by nayzerjussup · Jul 09, 2021 at 08:40 AM · lightingmobilelightmapcompression

What is causing this lighting issues? And how can i fix this?

I am using asset bundles. On pc everything looks fine but on mobile lighting is pixelated (or textures idk). I've been googling a lot and playing around with settings and also changing compression methods but nothing helped :calt text

screenshot-2021-07-09-13-14-28-611-comdimedusdimed.jpg (446.7 kB)
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Answer by Metron · Jul 09, 2021 at 12:22 PM

This is due to texture compression. Not all compression algorithms have this issue.

You can see the different compression formats here:

Unity Documentation on texture formats

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avatar image nayzerjussup · Jul 09, 2021 at 03:40 PM 0
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I tried to rebuild my project with ASTC compression format which is considered as the best fit for Android devices but it didn't change anything, lighting is still pixelated. Maybe i should've changed smth else after changing compression format in Build settings? :c

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