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Question by wolfu · Aug 21, 2017 at 09:05 AM · unity 5iosloadingbundles

Loading Asset bundles on iOS device

Hello, I have a problem loading asset bundles from local server or Amazon CDN on Ipad and Iphone, it always return me an error :

The AssetBundle 'bundleName' could not be loaded because it is not compatible with this newer version of unity runtime. Rebuild the AssetBundle to fix this error.

I am using Unity 5.6.1p4 , and AssetBundles are loading perfectly in editor, standalone build and Android devices. I am sure asset bundles are built for iOS platform , I am loading bundles using WWW.LoadFromCacheOrDownload ,and asset bundle version is set higher than previous one.

This problem is bugging me for couple of days, and I just cant find the solution, neither anything similar here.

Anyone had this problem before?

Thanks

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Answer by wolfu · Sep 13, 2017 at 09:48 AM

Reply to myself, I've finally succeded in loading bundles on device. The thing was scripting backend was set on Mono2x , and for iOS arm should be set to IL2CPP.

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avatar image congty3dartvn · Mar 15, 2019 at 09:32 AM 0
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In my setting. I can't choose Scripting Backend

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