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Question by PaxStyle · May 28, 2014 at 10:39 AM · transformmathflocaleulerangles

Arm rotation question

Hey.. i did this script for move an arm up and down, but is not how I wanted to..

in this script, if i press Z or X the arm moves up and down continuously .. why? i would like that if i press Z the arm go up end if i press X go down.. hope someone can help me !

thank you in advance

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Answer by dagon · May 28, 2014 at 11:21 AM

you can move many time:

  1. if (Input.GetKey (KeyCode.Z)) {

         arm_rot = (Mathf.Sin (arm_sin) * 30.0f) - 30.0f;
            arm_sin = (arm_sin + Time.deltaTime * 5.0f) % 360.0f;
    
            int i = 0;
    
             if(i<arm_rot){arm[0].transform.localEulerAngles =
     new Vector3 (i, 0.0f, 0.0f );
            i++;}
    
      
            }
    
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avatar image PaxStyle · May 29, 2014 at 02:16 PM 0
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Uff i can't understand why when i press Z or X the arm moves continuously up and down :'(

avatar image Josh707 · May 29, 2014 at 02:43 PM 0
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You are currently using Input.Get$$anonymous$$ey which returns true as long as that key is held down. If you only want it to execute once per key press, you will want to Input.Get$$anonymous$$eyDown ins$$anonymous$$d.

avatar image PaxStyle · May 29, 2014 at 03:44 PM 0
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I did so, but the rotation is jerky.. I think is not that the problem , because the movement is right, but i don't understand why if i I hold down Z or X the movement is up and down together.. while if i press Z should be go up, and with X the arm should go down.. hope you understand.. (sorry for my english)

avatar image PaxStyle · May 29, 2014 at 05:19 PM 0
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maybe i have to change mathf.sin?

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