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Question by TjazS · Dec 10, 2020 at 07:33 PM · camera-lookcamera rotation

I have a laggy camera, how do i fix it

I have a problem with my camera. Since i linked it to the upper bosy rotating its just a little laggy, it doesnt fill so smooth as before. One extra question for some reason when i start unity the camera(upperBody) starts facing upwards probably beacuse of clamp but it shouldnt.Also I imported a soldier model from blender with bones, if that helps. I will be happy for any kind of help.

public class playerLook : MonoBehaviour { public float mouseSensitivity;

 public Transform playerBody;
 public Transform upperPlayerBody;

 float xRotation;
 // Start is called before the first frame update
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;

     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, 30f, 120f);
     upperPlayerBody.transform.localEulerAngles = new Vector3(xRotation, 0f, 0f);

     playerBody.Rotate(Vector3.up * mouseX);
     upperPlayerBody.Rotate(Vector3.right * mouseY);
 }

}

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Answer by StringAtlas · Dec 11, 2020 at 04:09 AM

I'm not sure if this is the problem, but you can try:

 upperPlayerBody.transform.localRotation = Quaternion.Euler(xRotation, 0f, 0f);

on line 19.

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avatar image TjazS · Dec 12, 2020 at 07:32 PM 0
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@StringAtlas I have no words. Thanks for help. Stay safe :D

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Answer by Firestream1014 · Dec 13, 2020 at 12:09 AM

It seems that StringAtlas has helped in which case please mark this question as answered, otherwise... Rather than applying these movements in update, do it in LateUpdate.

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avatar image TjazS · Dec 16, 2020 at 02:06 PM 0
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Whats a LateUpdate?

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