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Question by corumlee · Jan 25, 2018 at 03:06 PM · positiontransform.positionfollowlocationfollowing

can i let the sphere follow a point(x.y. or.z) on plane?

hi

i am beginner in unity.

how can i let the sphere follow a point on plane? in this case center of face detection. look at the picture. thx

alt text

screenshot-2018-01-24-180204.png (309.9 kB)
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avatar image ZnCroXD · Jan 25, 2018 at 03:27 PM 0
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be more specific, follow a point on plane, when make a click on the plane do the sphere go to the point? just that, or when u past the mosue over the plane the sphere follow it everytime. The sphere can be only on the plane limits?

avatar image corumlee ZnCroXD · Jan 25, 2018 at 05:50 PM 0
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what i wanna do is that sphere follows center of face everytime. and as you told me yes just on the plane.

i have face.x and face.y position information but it is just on plane limited.

do you have an idea?

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Answer by corumlee · Jan 25, 2018 at 03:32 PM

what i wanna do is that sphere follows center of face everytime. and as you told me yes just on the plane.

i have face.x and face.y position information but it is just on plane limited.

here is part of code

 private void faceDetector()
 {
     currentFrameBgr = cvCapture.QueryFrame().ToImage<Bgr, byte>();

     Texture2D tex = new Texture2D(640, 480);

     if (currentFrameBgr != null)
     {
         Image<Gray, byte> grayFrame = currentFrameBgr.Convert<Gray, byte>();

         var faces = _cascadeClassifier.DetectMultiScale(grayFrame, 1.1, 10, new System.Drawing.Size(frameWidth/8, frameHeight/8));


         foreach (var face in faces)
         {
             currentFrameBgr.Draw(face, new Bgr(0, 255, 0), 3);
             FaceCenterPointX = face.X;
             FaceCenterPointY = face.Y;
 
         }

         //Convert this image into Bitmap, the pixel values are copied over to the Bitmap
         currentFrameBgr.ToBitmap();

         MemoryStream memstream = new MemoryStream();
         currentFrameBgr.Bitmap.Save(memstream, currentFrameBgr.Bitmap.RawFormat);

         tex.LoadImage(memstream.ToArray());
         mt.mainTexture = tex;
     }
 }
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