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Question by SrLuquitas · Feb 28, 2021 at 12:18 AM · camera2drts

Center camera at player Unity 2D,How to make the camera center at the player? Unity 2D

Hi, im making a MOBA game in Unity 2D, and i have an RTS camera type, im trying to make my camera center at the player when i press space but i cant do it (When i press space the camera go crazy), can you help me? here is the camera code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CameraController : MonoBehaviour
 {
     public Transform target;
     public float offset;
     public float speed;
     //x - min y - max
     public Vector2 minMaxXPosition;
     public Vector2 minMaxYPosition;
     private float screenWidth;
     private float screenHeight;
     private Vector3 cameraMove;
     // Use this for initialization
     void Start()
     {
         screenWidth = Screen.width;
         screenHeight = Screen.height;
         cameraMove.x = transform.position.x;
         cameraMove.y = transform.position.y;
         cameraMove.z = transform.position.z;
 
         
     }
     // Update is called once per frame
     void Update()
     {
         //Move camera
         if ((Input.mousePosition.x > screenWidth - offset) && transform.position.x < minMaxXPosition.y)
         {
             cameraMove.x += MoveSpeed();
         }
         if ((Input.mousePosition.x < offset) && transform.position.x > minMaxXPosition.x)
         {
             cameraMove.x -= MoveSpeed();
         }
         if ((Input.mousePosition.y > screenHeight - offset) && transform.position.y < minMaxYPosition.y)
         {
             cameraMove.y += MoveSpeed();
         }
         if ((Input.mousePosition.y < offset) && transform.position.y > minMaxYPosition.x)
         {
             cameraMove.y -= MoveSpeed();
         }
         transform.position = cameraMove;
 
         if (Input.GetKey(KeyCode.Space))
         {
             CenterAtPlayer();
         }
 
     }
     float MoveSpeed()
     {
         return speed * Time.deltaTime;
     }
 
     void CenterAtPlayer()
     {
         transform.right = target.position - transform.position;
     }
 
 }
 
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Answer by $$anonymous$$ · Feb 28, 2021 at 01:53 AM

Try this :

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avatar image $$anonymous$$ · Feb 28, 2021 at 01:54 AM 1
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 Vector2 targetPos = new Vector2 (target.position.x, target.position.y, transform.position.z);
         transform.position = targetPos;
avatar image SrLuquitas $$anonymous$$ · Feb 28, 2021 at 02:07 AM 0
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Thank you so much! This works, but now i have another problem, i want the camera to stay in the player position, but when I press space, it just teleports to the player position for a moment and then go back to the original position. Do you know what is the problem?

avatar image $$anonymous$$ · Feb 28, 2021 at 01:55 AM 0
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It will keep the z position the same but will snap to the target position

avatar image $$anonymous$$ · Feb 28, 2021 at 01:55 AM 0
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If you want a Move towards the target and center use :

avatar image $$anonymous$$ · Feb 28, 2021 at 01:56 AM 0
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 Vector2 targetPos = new Vector2 (target.position.x, target.position.y, transform.position.z);
         transform.position = Vector2.MoveTowards (transform.position, targetPos, cameraMoveSpeed * Time.deltaTime);
avatar image $$anonymous$$ · Feb 28, 2021 at 01:56 AM 1
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Hope this helps

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