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Question by Ash_84 · Jul 17, 2017 at 05:47 PM · movementjerky

jerky movement 2D

Hi,

I'm struggling with a jerky movement, I'm trying to move a ball using "Mathf.Sin"

   void Update(){
   Vector3 v = startPos;
   v.x += Mathf.Sin (Time.time * speed);
   transform.position = v;
   }

any help to make the movement really smooth?

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Answer by Josebeli · Jul 17, 2017 at 08:59 PM

Did you try SmoothStep?
Remember that Mathf.Sin works with radians, not degrees. I had troubles with that in the past.

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avatar image Ash_84 · Jul 18, 2017 at 02:47 AM 0
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I also tried $$anonymous$$athf.PingPong, but the jerky move is the same, I didn't use SmoothStep because I don't know how to use it together with $$anonymous$$athf.Sin or $$anonymous$$athf.PingPong !

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