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Question by Brian 11 · Feb 11, 2011 at 03:49 AM · androiderrorinitialize

Android "Failure to initialize!"

I just downloaded the latest Unity 3.2 and now receive an error on app startup. The full error reads, "Failure to Initialize! Your hardware does not support this application, sorry!" Our project ran fine before the update, but at a MUCH slower framerate than on iOS - around half speed - and that's on the high end Tegra tablet! Anyway, here's our Player settings:

Device Filter: ARMv7 only Graphics: OpenGL ES 1.x Api Compatibility: .NET 2.0 Subset Everything else set to off

We're testing on: Tegra Tablet HTC MyTouch 4G

Everything works fine on iOS - the same source code for our game runs fine on iPhone and iPad. Anyone else experience this?

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Answer by DaveA · Feb 11, 2011 at 06:21 AM

Thanks for the warning, I was going to try this tomorrow on my app, now I'll wait. The release notes says it needs the newest SDK, and it looks like it wants Android 2.3 (Gingerbread), which isn't widely available, surely not on my devices yet!

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Answer by Wetcha · Jan 31, 2017 at 08:30 PM

hello, i'm stuck and can't resolve this problem .. i want to add my unity game to my android application it works when i run it directly on the device (Galaxy S5) but when i want to add it to an activity it give this error Failure to Initialize! Your hardware does not support this application, sorry!

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