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Question by alexkaskasoli · Dec 17, 2013 at 12:11 AM · collisioncontrollercolliderhit

ControllerColliderHit, two objects, takes wrong one

I'm using this code to detect the collision between my player and "Cloud" gameObject. Funnily enough this code:

 function OnControllerColliderHit(hit : ControllerColliderHit) {
 
     if (hit.collider.gameObject.name == "Cloud") {
         print(this.hit.collider.gameObject.name);
     }
     
 }

prints "Plane" in the debugger, which is not the behavior I'm looking for. Clearly the Collider must be detecting both the Plane and the Cloud (that cloud is sitting on a plane). How can I make sure that I'm taking the Collider with the Cloud and not the plane.

IE: make sure this hit.collider.transform = Vector3(0,0,0) would affect the cloud and not the plane.

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Answer by Meltdown · Dec 17, 2013 at 12:13 AM

Change your code from...

 print(this.hit.collider.gameObject.name);

to

 print(hit.collider.gameObject.name);
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avatar image alexkaskasoli · Dec 17, 2013 at 12:25 AM 0
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$$anonymous$$any thanks that indeed did it. Didn't even try that. Could you explain why this.hit != hit in this context? I thought 'this' would be unnecessary, but refer to the same hit?

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