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Question by darkdoom973 · Nov 02, 2021 at 03:42 PM · rotationscripting probleminputcharactercontrollermathf.clamp

After adding script for rotation to look up down, look left right stopped working,After writing code for the rotation for looking up down, looking right left stopped

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MouseLook : MonoBehaviour { public float MouseSensitivity = 100; public Transform PlayerBody;

 //This i created for up down
 float xRotation = 0f;
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * MouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * MouseSensitivity * Time.deltaTime;

     PlayerBody.Rotate(Vector3.up * mouseX);

     
     
     
     
     //This is the script for up down
     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);
     transform.localRotation = Quaternion.Euler(xRotation, mouseX, 0f);
     
 }

} , using System.Collections; using System.Collections.Generic; using UnityEngine;

public class MouseLook : MonoBehaviour { public float MouseSensitivity = 100; public Transform PlayerBody;

 //This i created for up down
 float xRotation = 0f;
 void Start()
 {
     Cursor.lockState = CursorLockMode.Locked;
 }

 // Update is called once per frame
 void Update()
 {
     float mouseX = Input.GetAxis("Mouse X") * MouseSensitivity * Time.deltaTime;
     float mouseY = Input.GetAxis("Mouse Y") * MouseSensitivity * Time.deltaTime;

     PlayerBody.Rotate(Vector3.up * mouseX);

     
     
     
     
     //This is the script for up down
     xRotation -= mouseY;
     xRotation = Mathf.Clamp(xRotation, -90f, 90f);
     transform.localRotation = Quaternion.Euler(xRotation, mouseX, 0f);
     
 }

}

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