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Question by BlackSkyStudio · Mar 27, 2020 at 09:44 PM · rotationprefabpivotpivot-point

Freeze object rotation on Polybrush

Hey, I wan't to use polybrush to draw a forest on a terrain. I wan't that the prefabs rotation of the prefab I dragged into the prefab brush is set to 0, 0, 0. alt text

It is rotating the object based on the ground, but I want it to be completely vertical all the time. I tried to use use the checkbox "use pivot" but that doesn't change anything.

How can I archive that?

forest.png (463.9 kB)
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Answer by Makuza · Jun 13, 2020 at 12:04 PM

I had the same problem and modified polybrush to do that. What I did was go into BrushModePrefab.cs and on line 267 change:

Quaternion rotation = Quaternion.FromToRotation(Vector3.up, target.transform.TransformDirection(rand_hit.normal));

to: Quaternion rotation = Quaternion.identity;

Just comment the original out so you can go back.

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avatar image Ohmydumbledear · Jan 11, 2021 at 01:00 PM 0
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Super easy and works without issue, thanks a lot!

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