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Question by Boban1234 · Nov 22, 2021 at 08:21 PM · renderpipelinegraphuniversal

URP graph node "Sample Sprite 2D", why it deforms my sprite?

I have simple sprite of apple:

alt text


I want to use "Universal Render Pipeline" graph with that. Mainly I want to add bloom effect on that apple by following this guide: https://www.youtube.com/watch?v=WiDVoj5VQ4c&t. But even if I do as simple graph as that below I think something works wrong:

alt text


Why does the picture 'spill' and not look like the original? I think that preview should look like original image since there is no block that should change it any way, am I wrong?

When I change type from "Default" to "Normal" the shape becomes normal however, the colors are changed.


So my question is: How can I make the most simple graph that will not change my sprite in any way so I will have a point to start?

abc.png (66.9 kB)
bez-nazwy.png (716 B)
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Answer by Boban1234 · Nov 27, 2021 at 04:07 PM

Problem resolved!

I had to connect "Sample Texture 2D" alpha output with alpha input in "Fragment" part of master node in shader graph.

So I didn't know why my sprite is deformed. I tried to do a lot of different things, the one that worked was painting the entire alpha channel black. So I searched about threads with sample texture node and alpha channel.

This two were helpful:

Link1

Link2

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