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Question by Samael_00001 · Aug 20, 2014 at 09:57 AM · rigidbody

Setting rigidbody's force to 0

I'm using a rigidbody.addforce for player movement, is this possible to set it to 0?

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avatar image blakewmcleod · May 30 at 02:49 AM 0
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it's either

         rb.AddForce(new Vector2(-rb.velocity.x  , -rb.velocity.y), ForceMode2D.Impulse); //2d
         or
         rb.AddForce(new Vector3(-rb.velocity.x  , -rb.velocity.y , -rb.velocity.z), ForceMode2D.Impulse); //3d

dependent on what your games dimensions are

rb just means rigidBody so if you don't use rb as a var

     gameObject.GetComponent<Rigidbody2D>().AddForce(new Vector2(-gameObject.GetComponent<Rigidbody2D>().velocity.x, -gameObject.GetComponent<Rigidbody2D>().velocity.y), ForceMode2D.Impulse);

this also works

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Answer by Kiwasi · Aug 20, 2014 at 10:07 AM

Not sure exactly what you are asking.

To add no force to the player use RigidBody.AddForce(0)

To stop the player moving set RigidBody.velocity to zero

To eliminate all forces acting on a player then set RigidBody.velocity to its value on the last frame

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avatar image Samael_00001 · Aug 20, 2014 at 10:18 AM 0
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I want it to immediately stop (to eli$$anonymous$$ate all forces acting on a player except gravity )

avatar image GambaDeveloper · May 03, 2018 at 04:24 AM 0
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I dont know why, my player´s velocity is a constant zero but it keeps slowly falling down as if the gravity is affecting it.

avatar image ElijahShadbolt GambaDeveloper · May 03, 2018 at 04:39 AM 0
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Set Rigidbody.useGravity to false. This makes sure the velocity is not updated automatically with gravity.

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