Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by thekrocker · Jul 28, 2021 at 01:34 PM · selection

Select first, then move to selected area

Hello, I have a coffee game, Everything works correctly from now on. I have a waitress that when clicked on tables, it goes to the directed area with pathfinding. I will add some clients to the scene and we will select the client and let the client move the tables too! But when i do that, my own character also moves to the tables! So I need an idea that how we select the client and move there only? So that only selected character will move? (think like chess, we choose one and move)

Here is method to move player to the tables.

 namespace Pathfinding {
     /// <summary>
     /// Sets the destination of an AI to the position of a specified object.
     /// This component should be attached to a GameObject together with a movement script such as AIPath, RichAI or AILerp.
     /// This component will then make the AI move towards the <see cref="target"/> set on this component.
     ///
     /// See: <see cref="Pathfinding.IAstarAI.destination"/>
     ///
     /// [Open online documentation to see images]
     /// </summary>
     [UniqueComponent(tag = "ai.destination")]
     [HelpURL("http://arongranberg.com/astar/docs/class_pathfinding_1_1_a_i_destination_setter.php")]
     public class AIDestinationSetter : VersionedMonoBehaviour {
         /// <summary>The object that the AI should move to</summary>
         public Transform target;
         IAstarAI ai;
         private Transform _lastClickedPos;
         private bool _moving;
 
         void OnEnable () {
             ai = GetComponent<IAstarAI>();
             // Update the destination right before searching for a path as well.
             // This is enough in theory, but this script will also update the destination every
             // frame as the destination is used for debugging and may be used for other things by other
             // scripts as well. So it makes sense that it is up to date every frame.
             if (ai != null) ai.onSearchPath += Update;
         }
 
         void OnDisable () {
             if (ai != null) ai.onSearchPath -= Update;
         }
 
         /// <summary>Updates the AI's destination every frame</summary>
         void Update ()
         {
             MoveToTarget();
         }
 
         
         private void MoveToTarget()
         {
             RaycastHit2D rayHit = Physics2D.GetRayIntersection(Camera.main.ScreenPointToRay(Input.mousePosition));
 
             if (Input.GetMouseButtonDown(0) && rayHit.collider != null)
             {
                 _lastClickedPos = rayHit.transform;
                 var destinationPoint = _lastClickedPos.GetChild(0).gameObject;
                 Debug.Log(destinationPoint.transform.position);
 
                 if (ai != null)
                 {
                     ai.destination = destinationPoint.transform.position;
                 }
             }
         }
     }
     
     
 }








Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

122 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Loss of GO selection 2 Answers

Selection script and text box input 1 Answer

selection with Physics.OverlapSphere unity 1 Answer

How can I create a editor button that can not be selected 0 Answers

Controlling GameObject selection across Parent/Child 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges