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Question by Reapazor · Aug 28, 2010 at 03:22 AM · editormodemanipulation

Detect Editor Manipulation Mode

How would I go about determining what manipulation mode (hand, position, rotation, scale) the editor is in from within an editor script?

the idea is to manipulate handles to respect what mode is currently selected

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Answer by hardwire · Jun 10, 2011 at 04:18 PM

The current tool is stored in Tools.current. You can change this value select another tool or unselect them all by setting it to -1. But it's undocumented, so things might go wrong. I had some troubles with it until I disable default input handling in the Scene view by calling

HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));

in OnSceneGUI()

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avatar image Baste · Sep 29, 2015 at 02:50 PM 0
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Update from 2015 as this is high on Google results:

The tools class now have the Tool enum, which contains the constants None, View, $$anonymous$$ove, Rotate, Scale and Rect.

So you can check if the move tool is selected by:

 if (Tools.current == Tool.$$anonymous$$ove)
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Answer by Luckymouse · Aug 21, 2012 at 03:15 PM

@hardwire OMG, it is exactly what I need to detect the default current tool in CustomEditor, following is a quick test:

  public void OnSceneGUI () 
 {
         if (GUI.changed)        
          EditorUtility.SetDirty (target);
 
 Debug.Log(" Current Tool: " + Tools.current.ToString()); // results:View,Move,Rotate,Scale
 }

Thanks

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