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Question by Frunobulax · Nov 18, 2021 at 12:17 PM · textcanvasruntime-generation

How to add Text from script?

Hi all.

I want to add a Text from script. Is that possible?

This script leaves me with a Textcomponent on a gameObject that I can see it in the Inspector. But the text is not visible in the scene / game. Now what?

Any help is much appreciated!

Cheers

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class TextExperiment : MonoBehaviour
 {
     // Start is called before the first frame update
     void Start()
     {
         GameObject go = new GameObject("TextHolder", typeof(RectTransform));
         go.transform.SetParent(this.transform);
         Text myText = go.AddComponent<Text>() as Text;
 
         myText.resizeTextForBestFit = true;
         myText.fontSize = 40;
         myText.GetComponent<Text>().font = Resources.GetBuiltinResource(typeof(Font), "Arial.ttf") as Font;
         myText.text = "Hey Ma, it works!";
     }
 
 }

alt text

inspector.png (55.2 kB)
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Answer by KloverGames · Nov 18, 2021 at 01:11 PM

The text needs to be parented to the Canvas. If the text isn't on the Canvas then it will not render in the scene. I see you used some setParent code there, try to set the text onto the Canvas. Let me know if you have any other questions.

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