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Question by VaLightningThief · Feb 09, 2021 at 05:36 PM · camera2dmotion

How do I get rid of this motion blur?

I am making a 2D game and have not put any filters or anything on the Camera, however when my character moves there is a slight blur. Is there a way to get rid of it or decrease it at least. It's quite annoying, and because of my high motion sickness, makes it impossible to watch for too long.

(I would link a vid but I can't upload that type of file)

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avatar image Llama_w_2Ls · Feb 09, 2021 at 05:50 PM 0
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It's hard to tell exactly what the issue is. Could you send screenshots of your camera setup? If you have post processing effects on, simply remove the motion blur effect from your post process profile.


Also, what render pipeline are you using. If you're using URP or something like that, there are default post process volume settings that you can override by adding your own custom volume with motion blur disabled. @VaLightningThief

avatar image VaLightningThief Llama_w_2Ls · Feb 09, 2021 at 05:54 PM 0
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https://media.discordapp.net/attachments/665975340727926794/808757356652658688/unknown.png?width=1246&height=701 (Here's the setup)

Also, I haven't changed any pipeline so I'm guessing a default one so probably the one you said.

avatar image Llama_w_2Ls VaLightningThief · Feb 09, 2021 at 05:56 PM 0
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There clearly is no post process layer on the camera, so there are no post processing effects being applied to the camera. I don't see why there may be any motion blur. In a default 2D template project, do you still see motion blur?

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avatar image Megaboy238 · Feb 09, 2021 at 07:09 PM 0
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How are you moving the player, by position or by velocity. If things move by small positional increments then it can flicker .

avatar image VaLightningThief Megaboy238 · Feb 09, 2021 at 07:17 PM 0
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I am moving it by velocity, i shall put the whole script here using UnityEngine;

public class Character2DController : $$anonymous$$onoBehaviour { public float $$anonymous$$ovementSpeed; public float JumpForce;

 bool facingRight = true;

 private Rigidbody2D _rigidbody;
 private void Start()
 {
     _rigidbody = GetComponent<Rigidbody2D>();
 }

 private void Update()
 {
     var movement = Input.GetAxis("Horizontal");
     transform.position += new Vector3(movement, 0, 0) * Time.deltaTime * $$anonymous$$ovementSpeed;

     if (movement < 0 && facingRight)
     {
         flip();
     }
     else if (movement > 0 && !facingRight)
     {
         flip();
     }

     if (Input.GetKeyDown("space") && facingRight && $$anonymous$$athf.Abs(_rigidbody.velocity.x) < 0.001f)
     {
         _rigidbody.AddForce(new Vector2(JumpForce, 0), Force$$anonymous$$ode2D.Impulse);
     }
     else if (Input.GetKeyDown("space") && !facingRight && $$anonymous$$athf.Abs(_rigidbody.velocity.x) < 0.001f)
     {
         _rigidbody.AddForce(new Vector2(-JumpForce, 0), Force$$anonymous$$ode2D.Impulse);
     }

 }

 void flip()
 {
     facingRight = !facingRight;
     transform.Rotate(0f, 180f, 0f);
 }

}

avatar image Jesse2431 · Feb 10, 2021 at 10:56 AM 0
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Would you $$anonymous$$d uploading the video to YouTube? Else it is very hard to help you.

avatar image VaLightningThief Jesse2431 · Feb 10, 2021 at 11:35 AM 0
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https://easyupload.io/rodb1i

GO here, i know some blur is co$$anonymous$$g from it being in 720p but there is blur there

avatar image Llama_w_2Ls VaLightningThief · Feb 10, 2021 at 12:24 PM 0
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Please upload it to a strea$$anonymous$$g platform, such as youtube. I don't want to download the video from an unknown source.

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