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Question by kusstas · Jul 09, 2017 at 05:10 PM · error build

Help pls!! CommandInvokationFailure: Failed to re-package resources.!

This problem occurred when I updated the android sdk. Unity reinstall, Android SDK too, but nothing helps

Detailed description error __

CommandInvokationFailure: Failed to re-package resources. D:\Developer\Android\sdk\build-tools\26.0.0\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "D:/Developer/Android/sdk\platforms\android-25\android.jar" -F bin/resources.ap_

stderr[ AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/UnityThemeSelector').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'banner' with value '@drawable/app_banner').

AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').

] stdout[ Configurations: (default)

Files: AndroidManifest.xml Src: () AndroidManifest.xml

Resource Dirs: Including resources from package: D:\Developer\Android\sdk\platforms\android-25\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for font applyFileOverlay for mipmap ] exit code: 1 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure) UnityEditor.HostView:OnGUI()

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