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Question by JustBlink · Jul 09, 2014 at 08:55 PM · editorparent and childselecting objects

Selecting objects in the Editor always selects parent

When setting levels up in the Editor I am just dragging the cursor across a selection of tiles to select multiple ones (for copying and pasting or whatever) but every time I do it just automatically selects the parent, therefore selecting everything. It has never done this before and I have no idea why it's all of a sudden started. My friend is working on the same project and his isn't doing it.

I'm using a Mac to develop on so I'm not sure if I've accidentally pressed a hotkey or anything. Anyone else come across this?

Thanks, Gary

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avatar image meat5000 ♦ · Jul 09, 2014 at 01:52 PM 0
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Is this after a Unity update? I think people complained that selecting an object in scene did not select the parent, mis-aligning the pieces when attempted to move.

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Answer by Tastybeef · Feb 13, 2016 at 03:30 AM

Break the prefab instance!

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avatar image joos · Apr 28, 2017 at 01:19 PM 1
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This worked! Was going crazy trying to figure out why it was happening. Not an ideal solution, but it works for my purposes.

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Answer by Charles-Van-Norman · Nov 09, 2014 at 09:29 PM

Yes, this happened to me after the update as well. VERY frustrating as I can no longer edit my scenes as before. At least give the option to select NOT the parent, this is completely unusable.

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avatar image MrSoad · Nov 09, 2014 at 09:32 PM 0
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Yes, agreed, I've been moving all the objects under a parent by accident on a few occasions, and selection of the individual parts that I want to move is more difficult than it should be when they belong to multiple parents.

Hopefully there is a way to turn this off and someone will enlighten us :D

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Answer by GardenfiendGames · Feb 22, 2021 at 10:40 PM

If you have a similar situation like me, where you have nested prefabs and don't want to select the root-prefab, it may be helpful to know that you can Alt+Click the "pickability" (the hand/finger icon to the left of gameobjects in the Hierarchy) to make ONLY that gameobject un-selectable and not its children. I use a prefab container for all environment gameobjects in my scene, and just learned about this Alt+Click, which fixed the issue of me clicking on any environment gamobject in Scene View and it selecting the root prefab container.

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