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Question by jaynair · Apr 07, 2017 at 10:30 AM · move an objectselecting objects

How do I move a clicked and selected object to a clicked position

I am trying to move objects to different positions. I have 3 objects. What I want is the player clicks and selects 1 object and then clicks again to move the selected object to the clicked position. I am using raycast to do this, but not working. Kindly help.

Code:

void Update () { GameObject tempObject = null; if (Input.GetMouseButtonDown(0)) { RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { //Debug.Log(hit.collider.gameObject.name);

             if (hit.collider.gameObject.name == "BigDisc-2")
             {
                 Debug.Log("BigDisc2 selected");
                 tempObject = hit.collider.gameObject;
                 Debug.Log(tempObject);
             }

             if (hit.collider.gameObject.name == "Peg2" && tempObject != null)
             {
                 Debug.Log("Peg2 selected");
                 Debug.Log("Move Disc");
             }
         }
     }
 }
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Answer by CoryButler · Apr 07, 2017 at 12:42 PM

First, you need to define tempObject outside of the Update function, not within it. Something like this:

 public class MoveToClicked : MonoBehaviour {
 
     GameObject tempObject = null;
     
     // Update is called once per frame
     void Update ()

Then, add the following code after Debug.Log("Move Disc").

 tempObject.transform.position = hit.collider.transform.position;

BigDisc-2 will jump to Peg2's position.

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avatar image jaynair · Apr 07, 2017 at 11:30 PM 0
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Thanks for your help. It was initializing every time when it was calling Update. I just missed that.

avatar image thekrocker · Sep 15, 2021 at 09:32 AM 0
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Thanks a lot, that was really helpful. I was really trying to find how we first select then move.

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