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Question by randallsabella · Nov 23, 2020 at 01:25 PM · lightingshadowslightmappingimporting assetsproject settings

Ugly blocky light map. Unity 2019. Tried everything I can think of.

I've been trying to get some simple lightmaps working in my scene (a storage room, small, but object populated). I've done this before with other fbx imports but no matter what I do it turns out hideous. Example: alt text

On the list of things I've tried: checked generate light map uvs, changed scale of the fbx, changed quality settings of the project, increased texel resolution, light map size, and a bunch of others I can't remember. I'm at a loss at this point. Any help would be greatly appreciated. Example2: alt text

blocky-lights.png (310.9 kB)
blocky-lights-2.png (377.3 kB)
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avatar image highpockets · Nov 21, 2020 at 08:47 PM 0
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I found that light mapping was much less painful in Blender and then importing to Unity rather than doing it in Unity. I was battling with the exact same issue

avatar image randallsabella highpockets · Nov 21, 2020 at 11:57 PM 0
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Well good instincts predicting that was a Blender made asset. Would prefer to do it Unity since I have the lights set up already and I've never used Blender to bake lights. Thing that blows my $$anonymous$$d is that I've done this before with another asset and it worked perfectly. Only difference here is that this scene is busier and the import was smaller. All the settings were the same as the one that worked out.

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