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This question was closed Apr 03, 2021 at 01:17 PM by nils622 for the following reason:

Problem is already fixed

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Question by nils622 · Apr 01, 2021 at 10:20 AM · runtimearray of gameobjects

how can i change text value of a canvas Text in runtime?

im trying to change the value of my Text object while the game is running so text.text = 5.toString()

at the moment i have this code and every time i click on a object it will open the UI but it does not update the numbers when i debug.log the values i do get numbers greater than 0 in the amount array

for(int i = 0; i<_texts.Length; i++) { if (amount.Length == i) break; _texts[i].text = amount[i].ToString(); }

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avatar image logicandchaos · Apr 03, 2021 at 01:03 PM 1
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text.text = is the right way to update the text.. Where are you calling that? can you show your code?

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Answer by nils622 · Apr 03, 2021 at 01:15 PM

Tnx for trying to help but its already fixed i had multiple array and the text looped true all of them so it only put the text in from the last array

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