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This question was closed Sep 21, 2021 at 11:54 AM by ROB1N2401 for the following reason:

Problem is not reproducible or outdated

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Question by ROB1N2401 · Sep 11, 2021 at 04:24 PM · renderingshaderssettingscolors

Materials depict wrong colours

As soon as I imported the project and started working on it, I've encountered an issue that all materials are visualised with the wrong colours. I reasonably assumed the problem could lie in the fact that our project uses URP, but my teammate has everything absolutely fine on his end with the same shaders, same rendering pipeline, on same commits.


On top of that, I also have the "MainScene" that doesn't have this issue. If I try to create a new scene and put Gamebox inside, it will have wonky colours. If I try to put it inside a duplicate scene of "MainScene", everything is fine.


With these things considered, this issue looks extremely bizarre to me, and at this point I don't have a single clue what reason could be for that. I'm posting this out of desperation, in hopes someone had a similar issue in their experience. I'd be fe grateful for any help or advice.


For instance, this is how two grey materials look like in the scene

image-2021-09-11-180654.png (236.7 kB)
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