Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by alterix97 · Mar 20, 2020 at 08:09 PM · c#clicklocationgetpixel

Find which part of an image was clicked

I have an image, and I need to getpixel at the click location. For this to work I need to know the part of the image I clicked. I can't do this using Input.GetMousePosition, as my image may not be the same size as the screen.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by metalted · Mar 20, 2020 at 10:07 PM

 //Get the object using raycast.
 //Save the mouse position when you clicked.
 //Get the texture from the object. 
 //This will yield 3 variables:
 GameObject screenObject;
 Texture2D texture;
 Vector2 mouseClickPosition;
 
 //To get the pixel clicked on the texture we need the mouse position relative to the texture.
 
 //Get the screen size
 Vector2 screenSize = new Vector2(Screen.width, Screen.height);
 //Get the texture size
 Vector2 textureSize = new Vector2(texture.width, texture.height);
 //Get the screen position of the texture (This will be the center of the image)
 Vector2 textureScreenPosition = Camera.main.WorldToScreenPoint(screenObject.transform.position);
 //Get the 0,0 position of the texture:
 Vector2 textureStartPosition = textureScreenPosition - textureSize / 2;
 //Subtract the 0,0 position of the texture from the mouse click position.
 Vector2 relativeClickPosition = mouseClickPosition - textureStartPosition;
 
 
 /*Simple test example*/
 //Clicked at 500,500
 
 //Example screensize of 1000,1000
 //Example textureSize of 300,300
 //Example texture position of 400,400
 //Texture Start Position will be {400,400} - {150, 150} = {250,250}
 //The relative click position = {500, 500} - {250, 250} = {250, 250}
 //The texture of size 300x300 got clicked on pixel {250,250} 


Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alterix97 · Mar 21, 2020 at 03:24 PM 0
Share

That works with moving the obj, but what would I do if I also scaled the object?

avatar image
1

Answer by toddisarockstar · Mar 21, 2020 at 04:01 AM

hmmm. if you want to paint a gameobect in your scene it might be eaiser to do a raycast with the mouse.

if you get your hit point relative to the object's position then you can calculate from there.

 using UnityEngine;
 using System.Collections;
 
 public class painer : MonoBehaviour {
     public GameObject g;
     public Texture2D t; 
 
     public float x,y;
     void Start () {
 
         t = new Texture2D (25, 25);
         g = GameObject.CreatePrimitive (PrimitiveType.Cube);
         g.transform.localScale = new Vector3 (3, 3, 3);
         g.transform.renderer.material.mainTexture = t;
         g.transform.position = Camera.main.transform.position + (Camera.main.transform.forward * 10);
         }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetMouseButton (0)) {
             RaycastHit hit;
             if(g.collider.Raycast(Camera.main.ScreenPointToRay(Input.mousePosition),out hit,1000))
                {
                 x = g.transform.position.x-hit.point.x;
                 x = x/g.transform.localScale.x;
                 x+=.5f;
                 y = g.transform.position.y-hit.point.y;
                 y = y/g.transform.localScale.y;
                 y+=.5f;
                 t.SetPixel(Mathf.RoundToInt(x*t.width),Mathf.RoundToInt(y*t.height),Color.green);
                 t.Apply();
 
 
             }}}
     
     }
 
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alterix97 · Mar 21, 2020 at 03:22 PM 0
Share

would it be easier to use hit.textureCoord?

avatar image alterix97 · Mar 21, 2020 at 05:05 PM 0
Share

also, why do you add .5f?

avatar image
0

Answer by chmodseven · Jul 12, 2020 at 10:42 PM

This seems to work well enough for me with a plane and a camera in the variables:

         Vector3 mousePosition = Input.mousePosition;
         Ray screenPosition = _cam.ScreenPointToRay (mousePosition);
         if (!_plane.GetComponent<Collider> ().Raycast (screenPosition, out RaycastHit hit, 1000))
         {
             return;
         }
 
         Vector3 hitPoint = _cam.WorldToScreenPoint (hit.point);
         Vector3 planeMin = _cam.WorldToScreenPoint (_plane.GetComponent<MeshRenderer> ().bounds.min);
         Vector3 planeMax = _cam.WorldToScreenPoint (_plane.GetComponent<MeshRenderer> ().bounds.max);
         float xProportion = Mathf.InverseLerp (planeMin.x, planeMax.x, hitPoint.x);
         float yProportion = Mathf.InverseLerp (planeMin.y, planeMax.y, hitPoint.y);
         float xPoint = xProportion * sourceImage.width;
         float yPoint = yProportion * sourceImage.height;
         Vector2 startPosition = new Vector2 (xPoint, yPoint);
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

698 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

How do I get list of country name, state name and city name for my users in my Game? 1 Answer

Inventory GUI Box click 1 Answer

An OS design issue: File types associated with their appropriate programs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges