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Question by pikpixelart · Jul 06, 2019 at 03:23 AM · colorgetpixelcolorpickercolormask

How to get the color under the player's current location?,How to get the color under the location where the player is standing?

[2D, sprite-based game in Unity 3D]

For instance, let's say I have some areas of a map that are "toxic" and deal damage to the player if they're standing over it. These areas would be marked in red.

I would want a script that checks the pixel on the player's location on a map and give a color output. Then, I could check if the color's hex values match (#ff0000) or something and run code based on that.

I believe Texture2D.GetPixel can do this, but I don't know how to use it. Any pointers that may help me? Thank you.

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