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Question by SecretAgentMango · Sep 02, 2020 at 04:46 PM · particlesystemparticle systemeffectsparticle emitter

Cannot turn ParticleSystem on/off, and it keeps randomly disappearing.

Am I missing something here or is my Unity editor bugged? I cannot for the life of me figure out how to turn a ParticleSystem on/off in my scripts. I have tried all of the following pairs:

 public ParticleSystem trail;
 
 trail.enableEmission = true;
 trail.enableEmission = false;
 
 trail.gameObject.SetActive(true);
 trail.gameObject.SetActive(false);
 
 ParticleSystem.EmissionModule em = trail.emission;
 em.enabled = true;
 em.enabled = false;

None of these work. And I'm not getting a null reference either, I am positive I have correctly assigned the proper ParticleSystem to the variable "trail".


On top of this, I'll be testing things when I hit Play and suddenly I find that my ParticleSystem has just disabled itself for no reason. Sometimes when I press play it's on, sometimes when I press play it's off.


I am using Unity 2019.3.15f1. Is this an error on Unity's part and should I re-download my editor? Or am I missing something painfully obvious? Thanks!

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avatar image Chrissyeah_ · Sep 02, 2020 at 06:37 PM 0
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@SecretAgent$$anonymous$$ango

$$anonymous$$aybe try trail.Stop(includeChildren, ParticleSystemStopBehavior.StopEmitting);

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Answer by SecretAgentMango · Sep 04, 2020 at 01:06 AM

Okay so I made a big coding mistake. The trail that I am trying to access in the code above has actually been improperly assigned, I'm not grabbing the ParticleSystem that I'm seeing in game and that I want to edit.

At a certain point, I instantiate the weapon prefab that has the trail attached to it; when this occurs, a clone of the prefab is instantiated. So once I started applying this code to that clone that was instantiated, everything worked out!

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