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Question by sezercanaktemur · Feb 23, 2019 at 08:07 AM · particlesparticle systemparticleemitter

Unity new particle system conversion

I tried to convert old unity particle emitter to new shuriken system. Here is what i do so far;

Before Conversion;

private Particle[] particles;

void Start() { oneOverZigs = 1f / (float)zigs; particleEmitter.emit = false;

 particleEmitter.Emit(zigs);
 particles = particleEmitter.particles;

} After Conversion;

private ParticleSystem.Particle[] particles;

void Start() {

 oneOverZigs = 1f / (float)zigs;

 GetComponent<ParticleEmitter>().emit = false; --> Particle Emitter doesn't contain  'emit'

 GetComponent<ParticleEmitter>().Emit(zigs); -->  Particle Emitter doesn't contain  'Emit'

 particles = GetComponent<ParticleEmitter>().particles; -->  Particle Emitter doesn't contain  'particles'


} I specified errors above code. I couldn't convert much more. How can i convert 3 lines to new system?

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