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Question by wahoolagon · Jun 10, 2017 at 07:29 PM · rigidbodyparticlesparticleemitterdynamics

Particle Rigid Body Dynamics without using rigid body dynamics

In Cinema4d, there is a python effector that pushes objects apart to fake rigid body simulation.

We have a particle emitter that, if included, rigid body dynamics, wouldn't function properly. My question is - is there any way to "fake" rigid body dynamics, even just the smallest amount, to have our emitted geo not intersect.

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