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Question by charlottie333 · Apr 23, 2016 at 05:52 PM · c#triggerparticlesystememission

Enabling particle system with trigger

I'm trying to make it so the particle system is enabled whilst the player is in the trigger, but I can't get the emission.enabled to work for me. I don't want to turn the whole game object on and off because I want the remaining particles to finish their cycle. Can anyone help?

 using UnityEngine;
 using System.Collections;
 
 public class SparkleScript : MonoBehaviour {
     
     public ParticleSystem Sparkle; 
 
     void Start () {
         Sparkle.emission.enabled = false; 
     }
 
     void OnTriggerEnter () {
             Sparkle.emission.enabled = true; 
         } 
 
     void OnTriggerExit () {
         Sparkle.emission.enabled = false;
     }
 }
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Answer by AmirArdy · Mar 21, 2020 at 03:59 PM

hi charlottie333, maybe it's too late for answering this question. I hope you've found your answer by now. But here is a solution for the thing that you want to do:

 public class EmitParticleTrigger : MonoBehaviour
 {
 
     public ParticleSystem particle;
     public int emitCount;
     private void OnTriggerEnter2D(Collider2D other)
     {
         if (other.gameObject.tag == "Player")
             particle.Emit(emitCount);
     }
 }


Here is documentation if you wanna know what Emit() is doing specifically: https://docs.unity3d.com/ScriptReference/ParticleSystem.html

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