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Question by isavbherman · Sep 14, 2018 at 02:51 AM · triggerparticlesparticle-system

scripting a trigger to emit a healling effect on my character

hey everyone, i got this simple code that check and add some life points at the player life bar. I want to put a effect i´ve made with particle inside this IF when the player press the key E. How can I do that??

     void OnTriggerStay(Collider other)
     {
         if (Input.GetKeyDown(KeyCode.E))
         {
             PlayerManager.health += 1;
             Debug.Log("E key was pressed");
         }
         
     }


by the way, thanks for sharing with me your knowleged.

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avatar image DevsGoingViral · Sep 15, 2018 at 06:06 AM 0
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public GameObject $$anonymous$$yParticleEffect; //drag drop it here(parent it to character and disable it)

void OnTriggerStay(Collider other){ if(other.gameObject.tag =="$$anonymous$$yCharacter" && Input.Get$$anonymous$$eyDown($$anonymous$$eyCode.E)){ Player$$anonymous$$anager.health +=1; $$anonymous$$yParticleEffect.SetActive(true); //you decide when and how particle effect stops //check on any way is the collider actually your character or else you will have some //other //collider entering the trigger and if player hits "E" it would activate the effect } }

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