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Question by flowen_nl · Feb 23, 2017 at 10:40 AM · particlesparticlesystemparticle systemparticleparticle-system

changing the radius of a particle system with unity script

I've looked at several different topics, but none of them worked for me. It should be super simple.. I thought, but I'm going loco here:

 #pragma strict
 
 private var oscScript : GameObject; // ref to initScripts which has the oscCreceiver
 public var ps : ParticleSystem;// = GetComponent<ParticleSystem>();
 private var _pos;
 private var shape;
 
 function Awake () 
 {
     oscScript = GameObject.Find("initScript");
     // ps = GetComponent.<ParticleSystem>();
     shape = ps.shape;
     // Debug.Log(shape);
 }
 
 function FixedUpdate() 
 {
     var i = 1;
 
     _pos = oscScript.GetComponent.<oscReceiver>()._aa2;
     var radiusShape = Globals._map(_pos, .0f, 1.0f, 0.0f, 15.0f);
 
     shape.radius = radiusShape;

last line gives me the error: radius is not a member of 'object'

WHYYY

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avatar image hexagonius · Feb 23, 2017 at 08:17 PM 0
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maybe Unity Script is not really in full support anymore. the new ParticleSystem is fairly new. Translating to C# shouldn't be too hard.
switching is recommended anyway

avatar image flowen_nl hexagonius · Feb 24, 2017 at 09:01 AM 0
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@hexagonius thanks for your comment! Are you sure about this? I'm not sure where to find any confirmation. I'm using some plugins to receive OSC in unity.. I can't be rewriting those too :)

why is switching recommended?

edit: can't find any unity script samples for sure :/

avatar image hexagonius flowen_nl · Feb 24, 2017 at 10:26 AM 0
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that's one reason why :)
and I'm quite busy in unity answers and have seen several complains about Unity Script already.
It's very seldom to see it also.

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Answer by flowen_nl · Feb 24, 2017 at 10:40 AM

@hexagonius So I tried using C# but couldn't figure out how to share global variables between unity script and C#. Read that C# is compiled first so I wouldn't have access to the variables in Unityscript.

So I threw it all out and retried above script and it works for some magical reason

programerslife

only thing different is moving shape declaration to the update function

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avatar image hexagonius · Feb 24, 2017 at 01:41 PM 0
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nice... great program$$anonymous$$g is so... logical :)

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