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Question by Polynook · Aug 26, 2013 at 02:44 PM · transformscaleparticle systemshuriken

How can I scale Shuriken particle system?

Hello.

I have a pipe model and I'm making steam spray from the pipe. However, steam effect is about 10 times too big for it to look good.

How can I scale down the whole particle effect to fit in with the pipe? If I lower the Start Size setting, only the particles get smaller, but I also need to lower the distance between the particles. How can I achieve this?

Thanks!

EDIT: I've googled and found someone suggesting setting transform.localScale via script, but all it does is the same I can do in the inspector, and scale in the inspector isn't working as one would expect.

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Answer by Polynook · Aug 26, 2013 at 03:42 PM

I figured this out myself, and I think I'll write it down here in case someone else encounters similar problem.

I scaled the whole particle effect indirectly by lowering Start Size, Start Speed. Also Angle and Radius in Shape section (I used Cone shape). These two reduced the distance between particles as I wanted.

Hope this helps!

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avatar image HeadTrip · Jan 03, 2014 at 10:21 PM -1
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This was SUPER helpful! thank you

avatar image MMCDeveloper · Sep 25, 2014 at 09:00 PM 0
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can't vote up, but this absolutely worked for me.

avatar image TheProfessor · Jun 06, 2015 at 03:25 PM 1
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The only issue is when you start the game the particles may take a while to start up.

avatar image logicalOctopus TheProfessor · Feb 13, 2016 at 10:24 AM 1
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That's what prewar$$anonymous$$g is for.

avatar image DaReign · Aug 05, 2017 at 07:58 PM 0
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Thanks it helped me a lot

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Answer by afshin_a_1 · Apr 06, 2020 at 02:00 AM

the right solution for this is: look for "scaling mode" on your particle system. then


A- if you have a single particle system, set it to "Local".


B- if you have a parent game object and other particle systems are children of it(multiple particle system), set it to "Hierarchy" for all of children.


then scale down the transform, just as you do with regular game object.

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