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Question by slash3 · Feb 29, 2020 at 06:12 AM · shadershadersshader programmingshaderlabshuriken

How do I get local object position param in particle system for shader?

If I use the object position in the shader, I will be able to color like the example below. Amplify_Shader_Editor/Vertex_Position But, when the same mesh is generated in the Particle system, the world position information seems to be substituted. What makes information missing? Is there any other setting method than using a script?

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