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Question by Rasmus2134 · Jul 06, 2021 at 07:27 PM · particlesparticlesystemparticle collision

Particles don't bounce in game, but do in editor

I'm trying to make a simple test game in 2D, in which you can shoot a projectile against a surface and a particle effect appears as an explosion. When I test the particle effect in the editor it looks as I would expect with particles bouncing off the surface in every direction. When I try it out in the game though, it looks very different. The particles mostly slide off the surface as if they are stuck to it.

I hope it's visible in these screenshots. In the editor the particles look like this (emitted in a circle shape): alt text

In the game it looks like this (not emitting up, but only sliding off the surface): alt text

The particles are started in a script attached to the projectile and works as such:

 public class Projectile : MonoBehaviour
 {
     public ParticleSystem particles;
 
     private void OnCollisionEnter2D(Collision2D collision)
     {
         Instantiate(particles, transform.position, Quaternion.identity);
         Destroy(gameObject);
     }
 }
 

I'm still very new to Unity and I haven't been able to find this problem on any forums.

particle-edit.png (49.0 kB)
particles-game.png (5.8 kB)
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