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This question was closed Nov 30, 2014 at 08:57 PM by Inan-Evin for the following reason:

The question is answered, right answer was accepted

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Question by Inan-Evin · Nov 30, 2014 at 06:33 PM · performanceoptimizationparticleactivateemit

A very simple optimization question, particle

Hello everyone, i have a real quick and simple question. I am emitting a smoke particle out of my guns barrel each time i fire. Particle is set not to loop, and when i fire i simply do this :

 smokeParticleSystem.Emit(15);

it works fine, but should i deactivate particle gameObject when i am not firing, and activate it again and then emit ? Or just leave it activated all the time, just make it emit when i fire ? Which one is more optimized way, i need to be really careful about the performance of cpu & gpu thats why i am asking. Or is there really a huge difference ?

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Answer by Kiwasi · Nov 30, 2014 at 07:10 PM

Unless you have hindered a of these weapons on screen I doubt it will make an appreciable difference. That said making a GameObject inactive will almost always improve performance.

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