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Question by Adrian Lungu · Dec 01, 2013 at 12:28 PM · particlesfreezeshurikenemit

Freeze particles emitted with Shuriken

Hello,

I used the ParticleSystem.Emit function to emit several particles however the ParticleSystem.Stop or .Pause functions don't seem to have any effect in this scenario.

Due to performance constraints, I'd like to emit the particles but then freeze then so they won't take up processing power. I've tried using Stop, Pause, if I use Play it seems to Clear the previously emitted particles and just carry on.

Is there any way to freeze the emitted particles ?

Thank you.

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avatar image Adrian Lungu · Dec 01, 2013 at 10:41 AM 0
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Never$$anonymous$$d, I figured out the problem, I was calling my coroutine from Update().

avatar image Adrian Lungu · Dec 01, 2013 at 10:44 AM 0
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Upon further testing, Stop or Pause still doesn't affect the particles I generate using "Emit" even if the function isn't in the Update()

avatar image Adrian Lungu · Dec 01, 2013 at 07:47 PM 0
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Yep, that was it, thanks!

avatar image Sundar · Dec 02, 2013 at 07:08 PM 0
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Then you can accept it as an answer So that others with same issue can benefit from it.

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Answer by Sundar · Dec 01, 2013 at 01:43 PM

Have you tried this

yourObject.ParticleEmitter.emit = false; // true

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