Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
12 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by clement09 · Aug 13, 2017 at 01:53 PM · particlesystemchildrenonceemit

Emit once a group of Particle System

Hi, My problem is this one : (I already tried to find a solution since 2 days on many forum but without success)

I have a particle system with children wich are particles to.

My goal is to emit all of them only once, everytime a bool is true.

Here is my code :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class ParticleLauncher : MonoBehaviour {
 
     public ParticleSystem particleLauncher;
     [SerializeField]
     public ParticleSystem particleLauncher1;
     [SerializeField]
     public ParticleSystem particleLauncher2;
     [SerializeField]
     public ParticleSystem particleLauncher3;
     [SerializeField]
     public ParticleSystem particleLauncher4;
     [SerializeField]
     public ParticleSystem particleLauncher5;
     [SerializeField]
     public ParticleSystem particleLauncher6;

/ I put 1 particle Launcher for each particle I want to emit (children + parent), i know is absolutly not optimise/

     public GameObject camera;
 
 
     void Start () {
     }
 
     void Update () {
 
         Debug.Log (camera.GetComponent<cameraScript>().checkbutton);
 /* checkbutton is a bool in an other script of my game with return true or false (it works well)*/

         if (camera.GetComponent<cameraScript>().checkbutton == true) {
 
             particleLauncher.Emit(1);
             particleLauncher1.Emit(1);
             particleLauncher2.Emit(1);
             particleLauncher3.Emit(1);
             particleLauncher4.Emit(1);
             particleLauncher5.Emit(1);
             particleLauncher6.Emit(1);
         }
     }
 }

Many thanks in advance for your assistance =)

hierarchy.png (30.1 kB)
inspector.png (67.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

112 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Issue where Fading out Game Object causes screen to blank and then reload with gameobject gone 0 Answers

I'm trying to acess a child of the childs of an object for using them. 0 Answers

Scaling Challenge Help Needed! 0 Answers

How do I make this script play a particle sytem from prefab 1 Answer

accessing the colliding particle 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges